As with many role-playing games, Kingdom Hearts II there is a system of experience. Defeating enemies, the main character and his partners gain experience. After receiving a certain number of points, the main character or his partner rises to a level up - with a new level, his characteristics increase, as a result of which the character becomes stronger. As in the first game, at the beginning Kingdom Hearts II the player is trained where he decides which characteristic - attack, defense or magic - to strengthen, and which to sacrifice in return.
Fights in Kingdom Hearts II occur in real time. The player uses an analog stick and buttons to run and jump, also in the lower left corner of the screen there is a menu where you can select a command (Commands) - a particular character action. Using the menu, you can attack the enemy, cast a spell, use an item, summon a new partner on the battlefield, or use a joint attack with a partner. A new ability, Reaction Command, has appeared, which can only be used in battles against certain enemies. To use it, the player must press the button; you can only finish off with the “reaction team”.
The flights on the Gummi Ship from the first game, which became the object of criticism, have been changed. Although the essence of the flights remained the same, the system was redesigned to be a cross between a “shooter on rails” and a “Disneyland roller coaster,” that is, the “pipe” along which the ship flies has ceased to be straightforward. The Gummy ship is needed to travel in space between worlds. Now you can’t get into the world right away: to get into this or that world, you need to complete a mission on the Gummy Ship, where the player must fight with enemy ships. After completing the mission, the world becomes open, but if the plot will need to go through it again, then the task will need to be re-run.
"It has been nearly a year since Sora, Donald and Goofy were put to sleep by Naminé in Castle Oblivion. They remain blissfully unaware of the events that h. All videos
One of the most noteworthy innovations is the Drive Gauge. It can be spent either on the call of new partners on the battlefield, or on the transition to the Drive Form. When Sora goes into a Drive Form, he literally merges with his allies and becomes much stronger. Some drive forms allow Sora to wear two Keyblades, and also give him abilities that can be used outside of combat. The first drive forms that a player receives require Sora to merge with one of his partners (Donald or Goofy), later you can learn to merge with both at once. When Sora uses the Drive Form, the partner or partners disappear until Sora changes to normal. Unlike health points and mana points, the Drive-scale cannot be filled at the points of saving the game - it can be filled only by killing enemies.
As in the first game, Sora can summon some characters. The hero he called will replace two partners and will fight for Sora until the Drive-Scale ends or until Sora dies. Summoned characters can conduct joint attacks with the player. You can pump up Drive forms and call abilities - the higher the level, the longer the time for using the Drive form or call, and the more abilities in the Drive form are available to the player.
Universe Kingdom Hearts II consists of levels called worlds. As in the first game, most of the locations are based on Walt Disney animated films, and the rest were invented specifically for the series of games. For the first time in the series, worlds based on Disney films have appeared. Each world has its own image and characters, depending on which Disney product it was based on. They exist separately and do not intersect with other locations, with rare exceptions. The main characters, Sora, Donald Duck and Goofy, travel on the Gummy Ship.